4/7/2024 0 Comments Leech ancient glyph![]() One lets you take a beast unit from an enemy stack for 2 mana per turn. I only unlocked the first page of nature magic, but it has several great spells. ![]() On T3 you are pretty much set with lots of units such as Lich, Emmisary, Blood golem. Tormentors: Amazing unit, mind control is OP ![]() Plaguebearers: Help with the corpse spam For me it worked to have 2 undead mages per stack and spam Nor's curse, skelly archers are a waste and warriors not as good. How about weapons,armor artifact?Did not find people talk about the artifact crafting yet for hero and apprentices.Īnd are we can only recruit troops from camp site and city,not like necro who can craft their troops direct from tower?Īctually starting from goldshire the hardest part is the early start. Where easy to find adamantium?My last necro campaign, i only found at demon infested area that too strong to fight. and suddenly we are talking about a massive advantage. +4 damage on an archer is 12 damage per turn, which is pretty much a free attack. Even boring +10 hp runes, +2 damage runes add up really quickly. arti should be easy.Īlso, always keep on crafting. Originally posted by PewSquare:As someone trying to make necro work and struggling with it on the hardest difficulty. Guardian magic mostly buff and heal magic right? Thanks for the info.Nature magic give what type of spells?Summoning spells? Theres a full list of the artificing combos over in the guide section if you want to know all your options. Copper + 3 green gives you a +10 hp rune which is a nice starter for melee units, and corrupted adamantium + 3 orange gives +40 hp but -50% daily regen, a very worthwhile trade in my opinion. Firewielder 1 (copper + 3 orange) + Firewielder 2 (sky iron + 3 orange) is a good relatively cheap combo for your archers. ![]() Nature is also really strong though, I'd replace Guardian if you want to go with that.Īs for general advice, glyph up those units! You get a cheap 9 mana spell that can remove the glyphs on any unit fairly early, so don't sit on them waiting for the perfect ones or be worried about wasting them. Originally posted by Syiss:The default of Earthmaster + Guardian is quite good in my opinion, gives you several good enchantment options for dealing different damage types depending on your starting area, and full heal spell that can be quite handy in a pinch (single unit though). Your main objective should be adamantium and progressing the artificer page (lets you take off runes and add an extra rune slot to any unit including heroes/apprentices)Īlso, always keep on crafting. Pretty much every spell school has something great imo. Maybe i would not go death primary, but even death as secondary has death march which is insanely good. Honestly, when it comes to spell schools, imo you can't go wrong with most. Sky iron + A + A = owl, 10 research for each battle, you can stack it getting easily 100+ research per turn Sky iron + D D = 50% leech should carry you till you get there.Ĭopper + L + A = 3 movement glyph (for scouts)Ĭopper + D + A = root on attack (if you like archer strats, elves with an aoe version) That is your one and only goal to get asap. You 1 and main objective should be adamantium. Here is a full list of all the Ancient Glyphs you need to find as well as where to find them at.As someone trying to make necro work and struggling with it on the hardest difficulty. While it won’t be an easy task to find them all, the rewards are more than worth the effort you will have to put in to hunt them down.
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